Last update: 1.07.2018
Just a spark, fresh idea. Board game in which you may build space colony and space station.
Why people are leaving Earth? What lies behind horizon?
Very first approach towards two-hex HQ PCB design including 32-bit MCU, power supply, Bluetooth and NFC reader
First version of dome PCB design with six 3-pin connectors
Different versions of coupler design, tests
Main concept of electronic pieces as well as communication logic between elements
Creating first list of modules including HQ and specialized buildings.
How modules are going to 'talk' to each other
Adding Terran Dependance tokens
Concept work on logo design
Adding Artifact tokens
Adding Hero cards with characteristics and special rules
Adding Occurence playing cards with random monthly encounters
Adding Decrees as money token and playing cards - influential political player actions
Adding player/hero miniature to board
Creating Credits (CR), Colony Credits (CCR), Terran Goods (TG)
First version of nine Heroes with unique apperance and style
How spaceships are 'jumping' to other solar systems? Current tech level of human beings from our universe
General description and some details about Colonies Confederation
General description and some details about Terran Republic
Introduction of Agitation & Voting via Decrees playing cards
Occurence mutators, changing rules each round
General game mechanics including rounds, actions, game flow
Yay! We have played our game first dozen of times!
First version of graphics
Completing PCB's for all kind of domes with final version of a microprocessor that will be used in mass production
Running tests of communication between microprocessors in simplified version
Creating visual prototypes of Zones, Auxiliaries, Domes etc
Central/main Module design
First proposal of box design
Partial overhaul of logo design
Adding Assistants tokens
Occurence prints overhaul
Decrees prints overhaul
Overhaul of hero cards
Adding visual description to all citizens (groups)
Creating background stories of Heroes
First description of citizen groups: Colonists, Security Forces, Scientists, Colonial Marines and Prisoners
Adding NPC 'Assistants' which can be hired or used for special actions
Connectors between Modules, introduction to resources loss because of weak optimalization of Colony 'shape'