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About the game

In Beyond Humanity: Colonies, players take on the roles of managers of a new settlement built on a distant exoplanet by refugees from a future Earth that is polluted and overpopulated. As a manager, you will propose and vote on new modules to be built, introduce decrees to define the culture and functionality of the colony, carry out planetary exploration and research to obtain valuable artifacts, gather resources, and gain public support from the colonists.

This is a semi-cooperative game, which means you will have to cooperate to keep the colony operational and self-sufficient, while at the same time competing to gain influence and make decisions on the direction of the colony’s development based on your individual victory goals. If the colony fails, you all lose, but if it succeeds, there will only be one true winner.

As board game enthusiasts, our team believes that an app should never take the player’s attention away from the board. As engineers and designers, we fought to change the way software is used and can be a part of an exciting tabletop experience.

During the game, the app serves as a self-operating data slate that enhances the classic and traditional board game experience. It displays the status of the colony and its citizens and does not require any interaction asides from clicking “next” at the end of turn. Instead, the game gathers information about your actions on its own! Thanks to the CPU built into the central piece of the game, the app recognizes when the new buildings are connected to it and it can recognize smart cards with the RFID technology built into modules.

Videos
Reviews

Meeple Mountain – “AI in Board Games – A Preview of Beyond Humanity: Colonies”

In the heart of Warsaw, just past the Building of Culture and Science, hidden in an apartment-turned-studio behind a chocolate shop, a small team of designers are doing something revolutionary. With ambition to rival Heracles, THM (Three Headed Monster) is developing a truly hybrid gaming experience using artificial intelligence […]

Read full article here

Cwowd.com: “Beyond Humanity: Colonies et autres : l’avenir du jeu de société se joue en ce moment?”

Étonnante présence de jeux hybrides en ce moment sur Kickstarter. Mais est-ce vraiment une coïncidence ? Alors qu’on constate que les jeux utilisant une application plafonnent à 10.000 souscripteurs (quand on s’appelle Lucky Duck Games! C’est encore plus difficile pour les autres^^), certains sont déjà en train de préparer la génération suivante. […]

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RAHDO – Beyond Humanity: Colonies Final Thoughts

A video outlining gameplay for the boardgame Beyond Humanity: Colonies.

Watch full video review

„Beyond Humanity: Colonies” a Dice Tower Preview – with Mark Streed

This is a Dice Tower Video Preview: Mark takes a look at „Beyond Humanity: Colonies”.

Watch full video review

Beyond Humanity: Colonies Impressions by Roll For Crit – Gen Con 2019

Beyond Humanity: Colonies is an ambitious, app-driven game that incorporates technology in some very interesting ways. Scan cards and player tokens, construct buildings, and track your colony via the app. We played the beta version to see how this one is shaping up!

Watch full video review

Geek Factor – „Beyond Humanity: Colonies” Preview

In today’s video Kaczmar would like you to take a look at a very innovative game BEYOND HUMANITY: COLONIES coming to Kickstarter from Three Headed Monster.

Watch full video review

The Team

We are 'Three Headed Monster', a small self-publishing venture of people that we were not game developers before, but a group of gamers with different professional skills: coders, designers, hardware engineers and entrepreneurs. This project is a love child of the entire team. A long and rocky road has lead to this moment when a dream became the real product and happy bunch of friends became a company.

Max Salamonowicz
Max Salamonowicz

Founder, co-author, designer and leader of the team. Hardware engineer and a math brain thinking in algorithms. Needs no sleep nor food, runs on his highly contagious enthusiasm.

Pawel 'Bloski' Suski
Pawel 'Bloski' Suski

Co-founder and co-author, designer of gameplay and visuals. Talented graphic designer and boardgame dynamics expert. Our voice of reason and master of NSFW jokes.

Artur ‘Kuras’ Kurasinski
Artur ‘Kuras’ Kurasinski

Co-founder and project manager, spine of the team. Tech freak, RPG enthusiast, experienced startup expert, modern business and marketing specialist. But most of all, a big dreamer.

Lukasz 'Lucas' Tomczyk
Lukasz 'Lucas' Tomczyk

Cofounder, hardware engineer who turn designed idea into physical elements. SolidWorks designer and specialist in 3D printing, molds & ABS/polycarbonate. Always ready to criticize.

Casey McBeath
Casey McBeath

Co-founder and head of USA-based operations. Cinematographer, social media operator and master of words. Unique talent to make the reality better for people around him.

Mikolaj 'Koval' Kowalczyk
Mikolaj 'Koval' Kowalczyk

Community management, social media, storytelling and copywriting. Also runs the Warsaw office and provides a fresh point of view to complicate things more. Never stops talking.

Jakub Wisniewski
Jakub Wisniewski

Adviser and consultant, supporting mind behind our team. Co-author of 'This War Of Mine', script writer and storyteller. Encouraging us to pursue even most crazy ideas. Knows everyone.

Agnieszka Tomaszewska
Agnieszka Tomaszewska

Costume designer, responsible for the look & feel of all of our characters. Person of enormous creativity and positive energy.

Darek Skrzypkowski
Darek Skrzypkowski

Mastermind of internet promotion and social media strategy. Man of focus and constant nagging, always ready to prove why it will all go wrong. Saves the day on way too regular basis.

Justyna 'Awi' Wodzynska
Justyna 'Awi' Wodzynska

Mighty Cashflow Sorceress and Lady of Numbers - saving the company every single day. Talented photographer and hard Sci-Fi enthusiast. First tester of the game.

Mateusz Szafoni
Mateusz Szafoni

Coder of incredible skills - done most of everything related to gameplay logic, databases and colony simulation. One of the team from very early stages, without him it would just not exist.

Kamil Klimek
Kamil Klimek

Coder in charge of mobile apps. Beautifully connects graphics with functioning mobile environment, where no challenge is too crazy. Heart full of love for board games.

There’s more of us!

More than a dozen of experts and problem solvers are involved in our project: electronics designers, testers, consultants, graphic designers… This project is swallowing manhours like whale chewing through krill!

We want to make strong and solid statement that all employees and coworkers are EU or USA citizens.

Contact

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